Resume

Brandon Zeff

Level Designer

LINKEDIN:  Brandon Zeff

INSTAGRAM: @BrandonZin3D

ARTSTATION: BrandonZin3D

Tools

Unreal Engine 4/5

Photoshop

Unity Engine

Marmoset Toolbag

UE for Fortnite

Figma

Playcanvas

PureRef

Blender

After Effects

Substance Painter

TortoiseSVN

Substance Designer

Perforce

xNormal

Confluence

GIMP

Github

Autodesk Maya

Sourcetree

JIRA

Illustrator


Skills

  • Level Design

  • Game Design

  • Content Design

  • Unreal Blueprints

  • Unity C#

  • Prototyping

  • Problem Solving

  • Version Control

  • Documentation

  • Team Leadership

  • Communication

  • Project Management

  • 3D Modeling

  • 3D Texturing

  • 3D Lighting

  • UV Unwrapping

  • 3D Animation

  • Unreal Shaders

  • Javascript

  • Data Analysis

Experience

May 2024 - Present

Mob Entertainment | Level Designer


Poppy Playtime: Chapter 4 - Safe Haven (PC)

  • Designed and developed 2 major/boss levels from paper design to ship.

  • Built several additional greyboxes from existing paper designs.

  • Supported Lead LD on crafting key gameplay moments, coordinating multi-disciplinary efforts, and resolving team blockers.

  • Maintaining levels and unique level features documentation.

  • Collaborate with all disciplines of game development to creatively realize designs.

  • Extensive level and technical prototyping with minimal support and direction.

  • Creating gameplay gyms to establish Level & Game design practices.

  • Post-launch bug fixing in various parts of the game.

  • Mentoring a junior Level Designer.

April 2022 - April 2024

Devhouse

Unannounced AAA Project - Lead Level Designer, Lead Content Designer, Level Artist

Aliens: Fireteam Elite (PC, Xbox One/X/S, PS4/5, Nintendo Switch) - Level Designer, Content Designer, Lead Level Artist

  • Level designer, content designer, and lead level artist for Ruptured Cistern game mode using UE4.

  • Project lead - Studied the existing project; Delegated tasks; Managed and guided team; Client, team, and cross-functional communication.

  • Owned level blockout, iteration, and polish from concept to release; Created all combat encounters; Implemented all gameplay elements.

  • Lead level artist from white box through polish; Directed other artists; Defined lighting themes; assisted with final lighting pass.

  • Reviewed and resolved all QA tickets with documentation.

  • Organized and directed optimizations; Achieved target performance on all platforms.

Summer at Catmai: Fishing Purrrfected (Cancelled) - Lead Level Designer

  • Lead level designer for Devhouse original IP using Unity3D.

  • Establishing “what fun is” and player direction through level design and gameplay.

  • Building fun levels that support narrative needs through paper designs, blockmeshes, and iteration.

  • Creating and implementing level design processes to facilitate efficient design practices.

Back to Space VR - Technical Designer

  • Designed, developed, and implemented gameplay for a 10 person 1:1 interactive VR experience in UE5 using Blueprints.

  • Developed on actual hardware under real-world circumstances.

  • Collaborated with engineers and artists to enhance the experience.

Ronin Runner (Fortnite: 0533-7994-0371 ) - Level Designer, Lead Level Artist

  • Created a PvE parkour-deathrun map in UEFN with unique locomotive challenges.

  • Developed gameplay using custom scripting in addition to UEFN features.

  • Lead level artist, directed other artists for creation of new assets and level art.


  • Create 3D assets, including UVs and textures.

  • Convert, edit, and optimize 3D assets across several 3D file types.

  • UV map and texture creation, editing topology with existing UV layouts.

  • Document product information and asset thumbnails for app use.

  • Ensure asset quality in Unity Engine, in accordance with provided guidelines.

Realize Design | 3D Artist

December 2021 - January 2023


PeopleFun | Associate Designer

June - December 2021

  • Designed, tested, and iterated unique levels for mobile Unity games.

  • Created experimental level ramps to “find the fun” in game mechanics.

  • Researched, conceptualized, and pitched new design documents and game systems.

  • Cross-functional communication, rapidly adapted to new projects and teams.

  • Maintained currency with industry competition.

Key Projects:

Unannounced Mobile Game

Bricks N Balls (Android, iOS)


Fun and Games, LLC | Unannounced Mobile Game - Level Designer

December 2020 - June 2021

  • Designed, tested, and iterated original and unique levels.

  • Created experimental level ramps to “find the fun” in the game mechanics.

  • Researched, conceptualized, and pitched new game systems.

  • Prototyped new mechanics using pre-existing tools and mechanics.

  • Analyzed data funnels, insights, and other metrics for use in iterating, refining, and improving designs.


Me First Games | Barrel Blast (PC-Steam) - Level Designer

December 2019 - December 2020

  • Designed, tested, and iterated 47 original and unique levels using Unity engine.

  • Created level animations and implemented camera transitions.

  • Prototyped new mechanics using pre-existing tools and mechanics.

  • Tested and implemented new game mechanics.

Education

Collin College | AAS, Animation & Game Art

Graduated May 2020

Student Animators and Game Artists (S.A.G.A.) Member

Global Game Jam 2020 - 3D Artist