Poppy Playtime - Chapter 5
2026
Official Game Trailer
My Responsibilities
I was a Level Designer on the narrative driven puzzle-horror game Poppy Playtime Chapter 5 - Broken Things:
Designer and owner of 3 major game levels from concept to polish; partial owner on additional game content.
Design, build, and iterate puzzles and levels through concept, greybox, implementation, and polish.
Orchestrate the communication of all disciplines in the planning and execution of level content.
Create and maintain level design documentation and maps.
Support additional levels with content ideation, creation, and implementation.
Technical level prototyping with minimal support.
Assisted Senior LDs in setting the standard for Level Design content, communication, and execution.
Content:
Huggy Wuggy Chase
Research & Development Labs
Bron’s Reveal & Climbing Gameplay
Train Tunnel Scrolling Prototype