Poppy Playtime - Chapter 5

2026

Official Game Trailer

My Responsibilities

I was a Level Designer on the narrative driven puzzle-horror game Poppy Playtime Chapter 5 - Broken Things:

  • Designer and owner of 3 major game levels from concept to polish; partial owner on additional game content.

  • Design, build, and iterate puzzles and levels through concept, greybox, implementation, and polish.

  • Orchestrate the communication of all disciplines in the planning and execution of level content.

  • Create and maintain level design documentation and maps.

  • Support additional levels with content ideation, creation, and implementation.

  • Technical level prototyping with minimal support.

  • Assisted Senior LDs in setting the standard for Level Design content, communication, and execution.

Content:

  • Huggy Wuggy Chase

  • Research & Development Labs

  • Bron’s Reveal & Climbing Gameplay

  • Train Tunnel Scrolling Prototype

Content Breakdowns Coming Soon…